The Elves in Gates to Faerie

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Their ancestors were human once - humans who lost a war and were enslaved by the Elemental Lords, their genetic structure twisted into knots to the point where they have trouble breeding, even with each other. They are largely dependent upon the blessings of The Mother, an Earth goddess who has given them a fertility ritual they utilize at the eight turning points of the year (Solstices, Equinoxes, and halfway between each). Even with it, they aren't very fertile, but they are long-lived, and they do have native elemental powers - at least the full-blooded ones.

There are seven varieties:

Phantom Elves or Mist Elves have largely reverted to feral state. They live in small communities of primitive hunter/gatherers, largely pushed to the edges of habitable zones. They are rare in the analog of the western half of the United States, and almost non-existent on our side of the veil. They are almost entirely mixed-breeds that have lost any native power, but there is a strain of primitive magery among them. They have a wilderness skill that makes them hard to spot or find.

Wood Elves are also mixed breed, tending to live apart from Elvenmentals and often treated as an inferior race. They have lost their native powers, but there are a fair number of sorcerors and a small number of true mages among them. Skin color is usually light brown or earthy green, but can favor any of their ancestral breeds.

Dark Elves are mixed breed, but are still considered Elvenmentals, having decided service to the darker powers is worth the power they grant. Some can pass for the purebloods of their ancestry, but they are reviled by all the other breeds except perhaps Mist Elves, who keep to themselves. Communities of the Dark Elves have been driven deep underground, and it is rare that they interact with any other elven communities, the West Elves being by far the most commonly subject to issues with them. Skin color can be anything from pasty white that looks albino to any of the colors of the other Elvenmentals.

Sea Elves have water powers. They prefer to live in sea-going vessels, and spend a large amount of time in the water, but they do have shore-bound communities, including a moderate sized city on the alternate Catalina and a smaller enclave near the alternate Santa Monica. Skin and hair tend to be green or blue.

West Elves have earth powers. They prefer to live close to the Earth, either in farm burrows or single-story dwellings where more band together. Their name comes from the fact there was a significant concentration of them in the westerly areas of alternate Eurasia and Africa before they colonized the alternate New World during what was the latter part of the Roman Empire on Earth. Skin tones tend to the darker browns; hair is almost always black or close to it. Their mages tend to be burrowers as well.

Bright Elves have fire powers, and tend to live in hot arid areas and near volcanic activity. The alternate Mediterreanean was their classic area of concentration; now they inhabit most of the Pacific Rim of Fire on the alternate world as well. Skin tones tend to brighter pinks or even fiery orange, hair is usually orange or actual red. They are comparatively rare, but mages are common among them and sorcerers very common.

Star Elves are the rarest of all. On the other hand, they have the strongest and most common strains of magery among the Elves, possibly excepting the Dark Elves. They have Air powers, and tend to live on high mountains. Skin tones are pale, usually with pastel tint, hair and eyes tend to be light blue or light violet or pale pink.

Gates to Faerie can be be purchased either e-book or paperback, from either Amazon or the Books2Read retailers. The sequel, Gifts of the Mother, will be my next project

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This page contains a single entry by Dan Melson published on June 7, 2021 10:57 AM.

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